onotob

8May/060

Boss Fights

Wired has an article about video game bosses, and why they are so satisfying to defeat. This is a subject very close to my heart, as many of you know (all too well). Boss fights in single-player games are fun and challenging, but for me they do not compare to the feeling I get when I defeat a boss for the first time in World of Warcraft. As I’ve said before, these bosses require 40 people working together to kill, and you must defeat an entire dungeon of other bosses just for the privilige of attempting to kill the final boss. The cost of failure is relatively high (in-game monetary costs for repairing equipment and buy materials, and real-life time). The so-called “hardcore” raiding guilds will come back night after night to work on the encounter until they beat it, which is why they are the ones to kill bosses first. My guild is more casual, so if we cannot defeat a boss in about 5 tries, it means another week and another run through the entire dungeon before we can try again (all of the big dungeons in WoW reset every seven days).

My guild first set foot in Blackwing Lair (BWL) December 1, 2005. We had been running the previous dungeon, Molten Core (MC), for the past 6 months and felt we were ready for the next challenge. We did not defeat the first boss in BWL until January 11, 2006. It took us over a month and in the range of 30 attempts to defeat this boss, and we still had to face six bosses before we could even attempt to kill Nefarian, the final boss of the dungeon. It would be another three months before we beat that encounter.

Finally defeating these bosses can be very emotional. If you skip to the last 5 minutes of my Nefarian kill video you can hear the excitement and down-right joy of my raidmates at the moment of victory. All the struggle and frustration gives way to a strong feeling of satisfaction and accomplishment as four months of effort finally pays off.

And then, of course, there’s the loot.

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30Mar/063

Nefarian is Slain!

I realize the title won't mean a lot to most people, but here is a video of my guild killing Nefarian, lord of the Black Dragon Flight and the final boss in Blackwing Lair.

Filed under: Games 3 Comments
15Nov/053

Once Again, I Am Not Dead, But Ragnaros Is!

Soon, these posts that reassure my friends and family that I am not slumped in my computer chair, bloated and putrid, will make up 60% of the total volume of this site.

So, I have not died, again.

What’s been going on? Lots and lots of World of Warcraft, that’s what! Yes, nothing new there, but we finally defeated the Firelord Ragnaros. Beware, this post is about to get super-nerdy.

So, the thing that really intrigues me about the raid bosses in World of Warcraft is that they are like big puzzles that can only be solved with 35-40 people working together in a synchronized fashion. Ragnaros is a particularly difficult puzzle. The details:

Ragnaros has something like 1.1 million hit points. You can’t see his health total, but you can keep track of how much damage you do to him over the course of the battle, which is where that figure comes from. He stands immobile in a pool of lava surrounded by a spiral of rock upon which the puzzle solvers can stand. (Overhead view of the staging area. Ragnaros stands right in the middle, where the silver arrow is.)

Ragnaros has a number of attacks. First and foremost, he has a giant hammer, which he is more than happy to show you if you happen to get his attention. Next there’s the damage over time attack called Elemental Fire, which does a few thousand fire damage over the course of 15 seconds or so. Every 30 seconds he attempts to throw back anyone in melee range with an attack called the Wrath of Ragnaros, causing 1000 damage plus any damage taken from the fall (you fly very high and very far). If you think you can avoid that by just hitting him from a distance (because he can’t move around), well he’ll just hit everyone in the entire zone for about 6000 damage (Magma Blast) until someone snuggles up close to him. And just when you thought things couldn’t get any more fun, he randomly turns around and blasts anyone with a mana pool (magic users, basically), throwing them and anyone near them up in the air and potentially into the surrounding lava.

It gets better.

After 3 minutes, Ragnaros submerges into the lava (well, he’s supposed to submerge, but due to a bug he submerges and then pops right back up, albeit without attacking anyone) and calls forth the Sons of Flame. The Sons are 8 little fire elementals that spawn in the lava. They are physically pretty weak, but have some nasty abilities. They have a directed attack which does about 500 fire damage to whichever person they happen to be attacking, and a mana-burning aura. That means that any magic user that remains close to a Son for too long will find all of their power drained. That’s not a good thing.

Ragnaros will reemerge from the lava in 1 minute 30 seconds, or when the last Son is killed, whichever comes first. Then you repeat the first part over again.

The Sons phase is very chaotic and can leave the group crippled if not handled correctly. If you don’t kill Ragnaros in the 3 minutes after the Sons are dispatched, he will submerge again and 8 more Sons will come out to kill you. If this happens, you are basically toast. The only way to survive a second Sons spawn and defeat Ragnaros is if he has very little health left (1%), and you can manage to keep everyone who is still alive in that state for a minute and a half and then finish Ragnaros off with Sons running around. This is very unlikely.

So, you essentially have 7 minutes and 30 seconds to do over 1.1 million points of damage to Ragnaros. So, how do you go about accomplishing this goal?

The holy triad of the Ragnaros encounter are fire resistance, positioning and damage output.

Two warriors play the role of main tank. The warrior class has a number of attacks which produce high levels of threat, causing whichever monster they are attacking to want to attack only them. Their job is to take all the damage while everyone else kills the monster. In the case of Ragnaros, the threat of being knocked back is ever present, so we have two warriors in front of him so if the main tank gets knocked back, the off tank steps right in and takes his or her place.

The main tanks must have at least 301 fire resistance, with 351 being the ideal. With 351 fire resistance a person will resist the knockback roughly 75% of the time. The melee which stand behind Ragnaros should have somewhere in the range of 151 fire resistance before buffs (magical spells which increase stats).

All of the ranged are then spread out on the outer wing of rock. They are assigned positions and must remember their spot and return to it exactly once the Sons are dispatched. They should be spaced very evenly, with enough distance between each other that only 1 or 2 people get thrown around when Ragnaros does his ranged attack.

The main tank will begin the encounter. As soon as Ragnaros begins to attack the tank, the melee jump across the lava and begin attacking. Once we see that the tank has put to Sunder Armors (a special ability), we begin using our high-damage attacks. The job of the melee is to do a lot of damage without doing too much damage. If you do, Ragnaros will turn around and give you a big kiss with his hammer.

So, everyone starts attacking. Every 30 seconds the call is given to step back. The melee and the off tank step out of melee range. Once the knockback attack occurs, everyone steps back in and resumes attacking. If the main tank was hit by the knockback, the everyone stops attacking for a moment to allow the off tank to get Ragnaros’ attention, and then we all resume attacks. Lather, rinse, repeat for 2 minutes 40 seconds.

When 20 seconds remain before Ragnaros submerges, everyone but the main tank collapse to a small area in the south in preparation for the Sons of Flame. The mana users stay in the back and the melee stand before them ready to attack. Ragnaros submerges, the Sons spawn and immediately begin running towards the group. Everyone runs around screaming, trying to kill Sons and keep them away from the mana users. We try to group them up, and everyone focuses on 1 Son at a time. We use the warlock ability Banish on one of the Sons, which removes it from combat. Once all the other sons are killed, everyone begins moving back into their positions. A couple of people remain to finish off the last Son when it comes out of the Banish. Ragnaros emerges and we start over again.

Hopefully, Ragnaros’ health was down to at least 40% before he submerged. There will probably have been a few deaths at this point, and the mana users will be low on power, so the less you have to do in the second phase the better. We’ve been getting him to around 32%, which gives us a lot of wiggle room in the second phase.

So, everyone keeps their heads about them and we keep the damage consistent and BAM, Ragnaros begins his death animation and the day is ours once again!

I captured video of our first Ragnaros kill, which went pretty smoothly. It’s shot from the perspective of the melee, so you can’t see what the ranged people have to deal with, but I think it gives you a sense for the whole situation. Also, you get to see the knockback in action!

Filed under: Games 3 Comments
22Jun/052

I Have Not Died

This is merely a post to notify the teeming masses that make up my readership that I have not, in fact, died. You may not be able to determine this through ordinary observation, as I probably do not return your emails, phone calls, or violent pounding on my door. World of Warcraft still has a hold of my soul (as well as Splinter Cell: Chaos Theory (go go magic Amon Tobin!) and Grand Theft Auto: San Andreas), and my social and Internet lives have suffered as a result. For this, I am not the least bit sorry.

But, members of my Mystical Music Release mailing list will be happy to know that Volume 004 is currently being assembled, absorbed, enjoyed, and pondered. I took a long break from discovering new music (to play WoW), but Universe works in mysterious ways, so it just happened that when I finally got around to looking for new tunes (my WoW server was probably down for maintenance) some amazing music got released and kicked my mind’s ass.

Also, this release is taking a little longer to put together because I am instituting a new distribution policy. Any album included in this and any future release will be purchased by me. Now, many of you are under the impression that I do not purchase any music. This is a filthy, baseless lie. The previous volumes of the release have all been a mix of purchased and downloaded music (Sometimes purchased and downloaded. Bleep FTW.), but I figure if I’m going to distribute it I should make sure and contribute to its continued production.

So fear not, loyal readers, fresh content is in the works. This release may contain as few as three albums, which is probably better because you slackers don’t seem to be able to stomach much more than that at one time.

Filed under: Games, Music 2 Comments
7Feb/050

Rogues Do It From Behind

To Whom It May Concern,

This post is to inform you that your attempts to contact the owner of this website may not be successful, as he as begun playing World of Warcraft, and is no longer in contact with the Actual World in any meaningful sense. He barely made it to work this morning.

His level 16 Night Elf rogue is doing great, though. He joined the guild called God Save the Queen and has been happily questing and grinding (gotta love the parlance) to his heart’s content. If you run across any decent enchanted leather armor let him know. Agility bonuses are preferred.

If you would like to get in touch with the proprietor, simply purchase a copy of World of Warcraft, create a character on the Hellscream shard and send a message to Botono. You can be sure he’ll be there, gathering Earthroot.

Update:

This will probably get me nominated for Geekiest Geek in the Geekdom, but I feel that I should update my server and guild information. See, my guild, God Save the Queen, let anyone in who wanted to join. Every fourteen year old with their thesaurus opened to “gay” started flooding in and the guild chat started to really grate. Around the same time I got the invite from a couple of coworkers to hop over to the Argent Dawn server and join their guild, Reverence.

What a difference! The guild is comprised primarily of people who’ve been gaming together for years, and many of the members are spouses that game together. An older, more mature crowd that makes for a much more satisfying experience.

If only I could transfer the gold I earned on Hellscream to the new server.

So, anyway, if you want to find me, look for Botono on Argent Dawn.

Filed under: Games No Comments
17Jan/050

Console Fever: Contract It!

Gamespot recently posted their most anticipated games of 2005, a multi-part writeup from a handful of their editors. I love these kinds of lists as they help me filter through large amounts of information allowing me to focus only on those things worthy of my precious time. So far, 2005 looks to be a stellar year for games.

I have one problem with this article, however. Gamespot is an excellent game resource, full of useful previews, videos, screenshots and news. A lot of hard work is put into collecting and presenting all of this information. Why, then, are there no links to the game spaces of the recommended games? The article brims with excitement, but you have to search for further details about the games in question yourself. Links, people. Welcome to the new Internets.

In other news, I finally broke down and purchased one of those nifty and oh-so-slim Playstation 2 consoles. It is, how you say, sexy. I was finally driven to this purchase (after many a year of console-free living) by a game called Katamari Damacy, which translates into “Pure Joy Translated Into Light, With Rainbows And Music”, or something.

Here’s how the story goes: the King of all Cosmos got ripped one night and when he woke up he found that he had misplaced all the stars in the sky. Having no recollection of the previous evening’s escapades, he decides to attack the problem from another direction: he sends his son, the pure-hearted Prince (“you”) to earth with a Katamari, which is some kind of knobbed, multicolored ball which can pick up any object of appropriate size. Your job is repopulate the night sky by picking up objects on earth with your Katamari until it is large enough to be tossed into space and become a star.

In the beginning you can only pick up thumbtacks and erasers and whatnot, but as your ball of junk gets bigger it can pick up larger and larger objects. As the Katamari grows the camera zooms out and the level scales to give you some perspective. In the later levels you end up picking up buildings, airports, oil tankers, islands and even giant octopi.

And the soundtrack! It ranges from classic video game techno to smarmy lounge jazz (“I want to roll you up into my life!”), to satisfying J-pop. All this for $20.

Oh, and a sequel is scheduled for release later this year. Now you can pick up anything!

Filed under: Games, Technology No Comments